version 75312234598765 of flash game
OK. Perhaps there weren’t that many versions…. but it was close.
The Design Process
Creating an animated, functional game in Flash was not easy. Flash doesn’t function quite like any other programming language I’ve ever used, and the available documentation for the tool is sparse. I would not recommend using Flash for most teachers without some serious training.
On the bright side, I feel I can give out quite a lot of advice about how to add sounds, stop sounds (not an intuitive process), show screens, blank screens, etc. Preplanning exactly what you want done is crucial in Flash, as in any other programming language – even down to naming conventions for movie clips, buttons and sound clips.
I found that creating short movies to test out subfunctions, then copying frames from the timeline worked well to implement new features. This was used extensively to dynamically call movies and sound clips.
Requirements for games
Sound, sound and sound. I had my students tape many of the voices in my game. I taped the intro and the end myself. The sound made such a difference to the end result! I did find, when I tested this with my class, that it’s very important to get several opinions on the words that are used. My students started popping out answers to the wrong questions when I accidentally asked “How many people are involved?” instead of “How many groups are involved?” in the audio. Audio trumps the visual for young students. If they hear something, they tend to ignore what is written on the screen.
Sound files did take up much more space than I expected. Although sound is important, developers take care to remove any unused clips and to optimize the size of the sound files. They add up quickly in space used. My final demo was over 2.5M.
Overall Impression
My students seem to enjoy being part of the process and grudgingly admitted that the tool would be useful to someone new to model drawing and to their parents. I’m still waiting on feedback from the other teachers in my school. The initial impression is that they are looking forward to using the tool.
If they do like the tool, I’ll be implementing individual games for grades 2-6 for next year, with 5-6 examples in each game.
Biggest Fear
I sure hope HTML5 doesn’t make this obsolete!
Here’s the game!
The full page version of this is best. Click here for the game:



I kept using the Scissor Select Tool (it seemed to do the best job cutting out individual items.) Unfortunately, it had a mind of its own. Every time I had just what I thought I wanted, in the next click, a lasso would appear cutting out half of the picture. Very frustrating. I ended up using the Free Select Tool, which did a much better job.